Difference
between Vector and Bitmap:
A
bitmap graphic is a dot matrix data structure representing a generally
rectangular grid of pixels, or points of colour, viewable via a monitor, paper,
or other display medium. File sizes for bitmaps are large as the computer
stores details of every pixel.
Advantages
of bitmaps:
·
in paint programs, you see what you are getting, usually in real time
when wielding a “paintbrush”
·
when you use a scanner, the output will normally be a bitmap
·
much easier to create the appearance of “natural” media, such as areas
of watercolours bleeding into each other
·
more universally available interchange file formats; most bitmaps can
be read by most bitmap-based software and certain file formats such as jpeg and
png can be read and written by every paint program. This is not, unfortunately,
the case with vector file formats where many programs can only deal with their
own file formats and a very limited choice of others such as eps may be available.
Vector
graphics are the use of geometrical primitives such as points, lines, curves,
and shapes or polygons, which are all based on mathematical expressions, to
represent images in computer graphics. File sizes for vectors are small, as the
computer stores details of objects, which do not require much memory
Advantages
of vectors:
·
pretty much resolution-independent. It is possible to rescale up a
whole chunk of animation without the blockiness you would get from doing this
with bitmaps
·
for painting, you can specify that the bounding lines are automatically
closed even when not visible, so avoiding problems of paint flooding out
·
shapes easily edited
·
smaller output files for Internet use
·
shapes can be made to animate automatically from one to another,
providing they have the same number of control points